blob: 458a348d9b4a563ac2991a33298a15f4ebda1f39 [file] [log] [blame]
{
// The following options are defaults taken verbatim from Factorio 1.1.35
// headless' map-settings.example.json, with the following changes:
// - field names unquoted where possible
// - pseudo-comments converted to jsonnet comments
// - comments reflowed to fit 80 columns
difficulty_settings:
{
recipe_difficulty: 0,
technology_difficulty: 0,
technology_price_multiplier: 1,
research_queue_setting: "after-victory"
},
pollution:
{
enabled: true,
// these are values for 60 ticks (1 simulated second)
// amount that is diffused to neighboring chunk
diffusion_ratio: 0.02,
min_to_diffuse: 15,
ageing: 1,
expected_max_per_chunk: 150,
min_to_show_per_chunk: 50,
min_pollution_to_damage_trees: 60,
pollution_with_max_forest_damage: 150,
pollution_per_tree_damage: 50,
pollution_restored_per_tree_damage: 10,
max_pollution_to_restore_trees: 20,
enemy_attack_pollution_consumption_modifier: 1
},
enemy_evolution:
{
enabled: true,
time_factor: 0.000004,
destroy_factor: 0.002,
pollution_factor: 0.0000009
},
enemy_expansion:
{
enabled: true,
min_base_spacing: 3,
max_expansion_distance: 7,
friendly_base_influence_radius: 2,
enemy_building_influence_radius: 2,
building_coefficient: 0.1,
other_base_coefficient: 2.0,
neighbouring_chunk_coefficient: 0.5,
neighbouring_base_chunk_coefficient: 0.4,
max_colliding_tiles_coefficient: 0.9,
settler_group_min_size: 5,
settler_group_max_size: 20,
min_expansion_cooldown: 14400,
max_expansion_cooldown: 216000
},
unit_group:
{
min_group_gathering_time: 3600,
max_group_gathering_time: 36000,
max_wait_time_for_late_members: 7200,
max_group_radius: 30.0,
min_group_radius: 5.0,
max_member_speedup_when_behind: 1.4,
max_member_slowdown_when_ahead: 0.6,
max_group_slowdown_factor: 0.3,
max_group_member_fallback_factor: 3,
member_disown_distance: 10,
tick_tolerance_when_member_arrives: 60,
max_gathering_unit_groups: 30,
max_unit_group_size: 200
},
steering:
{
default:
{
radius: 1.2,
separation_force: 0.005,
separation_factor: 1.2,
force_unit_fuzzy_goto_behavior: false
},
moving:
{
radius: 3,
separation_force: 0.01,
separation_factor: 3,
force_unit_fuzzy_goto_behavior: false
}
},
path_finder:
{
fwd2bwd_ratio: 5,
goal_pressure_ratio: 2,
max_steps_worked_per_tick: 100,
max_work_done_per_tick: 8000,
use_path_cache: true,
short_cache_size: 5,
long_cache_size: 25,
short_cache_min_cacheable_distance: 10,
short_cache_min_algo_steps_to_cache: 50,
long_cache_min_cacheable_distance: 30,
cache_max_connect_to_cache_steps_multiplier: 100,
cache_accept_path_start_distance_ratio: 0.2,
cache_accept_path_end_distance_ratio: 0.15,
negative_cache_accept_path_start_distance_ratio: 0.3,
negative_cache_accept_path_end_distance_ratio: 0.3,
cache_path_start_distance_rating_multiplier: 10,
cache_path_end_distance_rating_multiplier: 20,
stale_enemy_with_same_destination_collision_penalty: 30,
ignore_moving_enemy_collision_distance: 5,
enemy_with_different_destination_collision_penalty: 30,
general_entity_collision_penalty: 10,
general_entity_subsequent_collision_penalty: 3,
extended_collision_penalty: 3,
max_clients_to_accept_any_new_request: 10,
max_clients_to_accept_short_new_request: 100,
direct_distance_to_consider_short_request: 100,
short_request_max_steps: 1000,
short_request_ratio: 0.5,
min_steps_to_check_path_find_termination: 2000,
start_to_goal_cost_multiplier_to_terminate_path_find: 500.0,
overload_levels: [0, 100, 500],
overload_multipliers: [2, 3, 4],
negative_path_cache_delay_interval: 20
},
max_failed_behavior_count: 3
}