| { |
| // The following options are defaults taken verbatim from Factorio 1.1.35 |
| // headless' map-settings.example.json, with the following changes: |
| // - field names unquoted where possible |
| // - pseudo-comments converted to jsonnet comments |
| // - comments reflowed to fit 80 columns |
| |
| difficulty_settings: |
| { |
| recipe_difficulty: 0, |
| technology_difficulty: 0, |
| technology_price_multiplier: 1, |
| research_queue_setting: "after-victory" |
| }, |
| pollution: |
| { |
| enabled: true, |
| // these are values for 60 ticks (1 simulated second) |
| // amount that is diffused to neighboring chunk |
| diffusion_ratio: 0.02, |
| min_to_diffuse: 15, |
| ageing: 1, |
| expected_max_per_chunk: 150, |
| min_to_show_per_chunk: 50, |
| min_pollution_to_damage_trees: 60, |
| pollution_with_max_forest_damage: 150, |
| pollution_per_tree_damage: 50, |
| pollution_restored_per_tree_damage: 10, |
| max_pollution_to_restore_trees: 20, |
| enemy_attack_pollution_consumption_modifier: 1 |
| }, |
| enemy_evolution: |
| { |
| enabled: true, |
| time_factor: 0.000004, |
| destroy_factor: 0.002, |
| pollution_factor: 0.0000009 |
| }, |
| enemy_expansion: |
| { |
| enabled: true, |
| min_base_spacing: 3, |
| max_expansion_distance: 7, |
| friendly_base_influence_radius: 2, |
| enemy_building_influence_radius: 2, |
| building_coefficient: 0.1, |
| other_base_coefficient: 2.0, |
| neighbouring_chunk_coefficient: 0.5, |
| neighbouring_base_chunk_coefficient: 0.4, |
| max_colliding_tiles_coefficient: 0.9, |
| settler_group_min_size: 5, |
| settler_group_max_size: 20, |
| min_expansion_cooldown: 14400, |
| max_expansion_cooldown: 216000 |
| }, |
| unit_group: |
| { |
| min_group_gathering_time: 3600, |
| max_group_gathering_time: 36000, |
| max_wait_time_for_late_members: 7200, |
| max_group_radius: 30.0, |
| min_group_radius: 5.0, |
| max_member_speedup_when_behind: 1.4, |
| max_member_slowdown_when_ahead: 0.6, |
| max_group_slowdown_factor: 0.3, |
| max_group_member_fallback_factor: 3, |
| member_disown_distance: 10, |
| tick_tolerance_when_member_arrives: 60, |
| max_gathering_unit_groups: 30, |
| max_unit_group_size: 200 |
| }, |
| steering: |
| { |
| default: |
| { |
| radius: 1.2, |
| separation_force: 0.005, |
| separation_factor: 1.2, |
| force_unit_fuzzy_goto_behavior: false |
| }, |
| moving: |
| { |
| radius: 3, |
| separation_force: 0.01, |
| separation_factor: 3, |
| force_unit_fuzzy_goto_behavior: false |
| } |
| }, |
| path_finder: |
| { |
| fwd2bwd_ratio: 5, |
| goal_pressure_ratio: 2, |
| max_steps_worked_per_tick: 100, |
| max_work_done_per_tick: 8000, |
| use_path_cache: true, |
| short_cache_size: 5, |
| long_cache_size: 25, |
| short_cache_min_cacheable_distance: 10, |
| short_cache_min_algo_steps_to_cache: 50, |
| long_cache_min_cacheable_distance: 30, |
| cache_max_connect_to_cache_steps_multiplier: 100, |
| cache_accept_path_start_distance_ratio: 0.2, |
| cache_accept_path_end_distance_ratio: 0.15, |
| negative_cache_accept_path_start_distance_ratio: 0.3, |
| negative_cache_accept_path_end_distance_ratio: 0.3, |
| cache_path_start_distance_rating_multiplier: 10, |
| cache_path_end_distance_rating_multiplier: 20, |
| stale_enemy_with_same_destination_collision_penalty: 30, |
| ignore_moving_enemy_collision_distance: 5, |
| enemy_with_different_destination_collision_penalty: 30, |
| general_entity_collision_penalty: 10, |
| general_entity_subsequent_collision_penalty: 3, |
| extended_collision_penalty: 3, |
| max_clients_to_accept_any_new_request: 10, |
| max_clients_to_accept_short_new_request: 100, |
| direct_distance_to_consider_short_request: 100, |
| short_request_max_steps: 1000, |
| short_request_ratio: 0.5, |
| min_steps_to_check_path_find_termination: 2000, |
| start_to_goal_cost_multiplier_to_terminate_path_find: 500.0, |
| overload_levels: [0, 100, 500], |
| overload_multipliers: [2, 3, 4], |
| negative_path_cache_delay_interval: 20 |
| }, |
| max_failed_behavior_count: 3 |
| } |