vendorify
diff --git a/go/vendor/github.com/asaskevich/govalidator/numerics.go b/go/vendor/github.com/asaskevich/govalidator/numerics.go
new file mode 100644
index 0000000..7e6c652
--- /dev/null
+++ b/go/vendor/github.com/asaskevich/govalidator/numerics.go
@@ -0,0 +1,97 @@
+package govalidator
+
+import (
+	"math"
+	"reflect"
+)
+
+// Abs returns absolute value of number
+func Abs(value float64) float64 {
+	return math.Abs(value)
+}
+
+// Sign returns signum of number: 1 in case of value > 0, -1 in case of value < 0, 0 otherwise
+func Sign(value float64) float64 {
+	if value > 0 {
+		return 1
+	} else if value < 0 {
+		return -1
+	} else {
+		return 0
+	}
+}
+
+// IsNegative returns true if value < 0
+func IsNegative(value float64) bool {
+	return value < 0
+}
+
+// IsPositive returns true if value > 0
+func IsPositive(value float64) bool {
+	return value > 0
+}
+
+// IsNonNegative returns true if value >= 0
+func IsNonNegative(value float64) bool {
+	return value >= 0
+}
+
+// IsNonPositive returns true if value <= 0
+func IsNonPositive(value float64) bool {
+	return value <= 0
+}
+
+// InRange returns true if value lies between left and right border
+func InRangeInt(value, left, right interface{}) bool {
+	value64, _ := ToInt(value)
+	left64, _ := ToInt(left)
+	right64, _ := ToInt(right)
+	if left64 > right64 {
+		left64, right64 = right64, left64
+	}
+	return value64 >= left64 && value64 <= right64
+}
+
+// InRange returns true if value lies between left and right border
+func InRangeFloat32(value, left, right float32) bool {
+	if left > right {
+		left, right = right, left
+	}
+	return value >= left && value <= right
+}
+
+// InRange returns true if value lies between left and right border
+func InRangeFloat64(value, left, right float64) bool {
+	if left > right {
+		left, right = right, left
+	}
+	return value >= left && value <= right
+}
+
+// InRange returns true if value lies between left and right border, generic type to handle int, float32 or float64, all types must the same type
+func InRange(value interface{}, left interface{}, right interface{}) bool {
+
+	reflectValue := reflect.TypeOf(value).Kind()
+	reflectLeft := reflect.TypeOf(left).Kind()
+	reflectRight := reflect.TypeOf(right).Kind()
+
+	if reflectValue == reflect.Int && reflectLeft == reflect.Int && reflectRight == reflect.Int {
+		return InRangeInt(value.(int), left.(int), right.(int))
+	} else if reflectValue == reflect.Float32 && reflectLeft == reflect.Float32 && reflectRight == reflect.Float32 {
+		return InRangeFloat32(value.(float32), left.(float32), right.(float32))
+	} else if reflectValue == reflect.Float64 && reflectLeft == reflect.Float64 && reflectRight == reflect.Float64 {
+		return InRangeFloat64(value.(float64), left.(float64), right.(float64))
+	} else {
+		return false
+	}
+}
+
+// IsWhole returns true if value is whole number
+func IsWhole(value float64) bool {
+	return math.Remainder(value, 1) == 0
+}
+
+// IsNatural returns true if value is natural number (positive and whole)
+func IsNatural(value float64) bool {
+	return IsWhole(value) && IsPositive(value)
+}